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Latest
Update Dec 2009 |
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Characters & Creatures |
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He-Man |
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The whole idea for me was to make a model of He-Man
since I always loved the TV series as a kid. SoftImage
XSI for Base mesh, and Zbrush for sculpting..... |
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YH-Ibenseth |
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YH-Ibenseth is a new character I am working on now. I
was inspired by a small miniature of this guy I found on
the internet and thought it would be cool to make a 3d
model of it. As you can see in the gallery section the
base mesh is quite done and UV mapped. I will be posting
the final renders once sculpting and texturing are
finished...... |
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Flint
Stone |
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Had a lot of
fun making this guy. My favorite cartoon character when
I was a kid. I used Zbrush for sculpting. |
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Weapons |
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Jaw of
the Beatle |
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The concept
of this model comes from "Beyond Fantasy Anima". Base
model was made in Maya and sculpted in Zbrush. I used
Body paint3d and Photoshop for texturing (2048*2048) |
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Frontline Fuel of War |
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Here is
collection of my gun design inspired by Frontline Fuel
of war game. |
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Automotive Design |
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Enzo &
Clio |
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Here you can
see some of my car designs. The Enzo was made during the
Modeling Workshop Course at Alias. The course was aimed
to teach different techniques using Nurbs modeling in
Maya. The Renault model was modeled entirely using
polygon modeling in Maya. Rendering using Mental Ray. |
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Architecture |
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UB-UOIT |
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Made this
for my poster presentation last year. Rendering was done
using Vray. |
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W.I.P |
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Sculpting |
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Collection
of my W.I.P character models. |
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