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Latest Update Dec 2011

Game Assets

Cardiac Surgery Simulation
This is a collection of game props I am developing for an experimental research that I am involved. I used Maya/3dsmax for modeling, UVLayout for uv-mapping, and Xnormal for baking AO/Normal Maps. All textures were hand-painted in Photoshop.
       
           

Characters & Creatures
He-Man
The whole idea for me was to make a model of He-Man since I always loved the TV series as a kid. SoftImage XSI for Base mesh, and Zbrush for sculpting.....
     
YH-Ibenseth
YH-Ibenseth is a new character I am working on now. I was inspired by a small miniature of this guy I found on the internet and thought it would be cool to make a 3d model of it. As you can see in the gallery section the base mesh is quite done and UV mapped. I will be posting the final renders once sculpting and texturing are finished......
     
Flint Stone
Had a lot of fun making this guy. My favorite cartoon character when I was a kid. I used Zbrush for sculpting.
   

Weapons

Jaw of the Beatle
The concept of this model comes from "Beyond Fantasy Anima". Base model was made in Maya and sculpted in Zbrush. I used Body paint3d and Photoshop for texturing (2048*2048)
       
Frontline Fuel of War
Here is collection of my gun design inspired by Frontline Fuel of war game.
 

Automotive Design

Enzo & Clio
Here you can see some of my car designs. The Enzo was made during the Modeling Workshop Course at Alias. The course was aimed to teach different techniques using Nurbs modeling in Maya. The Renault model was modeled entirely using polygon modeling in Maya. Rendering using Mental Ray.
         
             

Architecture

UB-UOIT
Made this for my poster presentation (August 2007) . Rendering was done using Vray.
         
               

 

 
                 
       
 

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