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GRAPHIC
& TOOLS PROGRAMMING |
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"left click" on "Download Executable" to
download the file. |
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Latest
Update March 2011 |
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Catmull-Clark
Subdivision |
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This week I
implemented the Catmull-Clark subdivision to see how it
works in action. The algorithm itself is
pretty straight forward and also quite fun to study.
Although, my code is not optimized yet but it does the
job for now. I have listed
all the papers and materials that I've studied along the
way in the "References" section.
More Info.... |
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Model &
Shader Viewer |
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Model/Shader
Viewer is a personal project I am currently working on
to experiment different graphical topics and programming
in my spare time. My goal was to make a graphic engine
capable of doing tasks that I needed to start my
experiments. I am constantly improving the code quality
and architecture design along the way.
More Info.... |
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Particle
System |
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I decided to
make a simple particle system editor where I could
experiment with different setting and to help designing
and adding particle systems easier.In future release
there will be more settings to customize particle
systems.More Info.... |
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Nvidia
Physx |
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This section
is dedicated to all my experiences with nVIDIA's PhysX
API. After Integrating PhysX to my engine, I was quite
happy with the end results and performance. I am still
new to this API and trying to learn as much as I can
from the documentation and samples that come with the
API.
More Info.... |
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