GRAPHIC & TOOLS PROGRAMMING
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Latest Update March 2011
Catmull-Clark Subdivision
This week I implemented the Catmull-Clark subdivision to see how it works in action. The algorithm itself is pretty straight forward and also quite fun to study. Although, my code is not optimized yet but it does the job for now. I have listed all the papers and materials that I've studied along the way in the "References" section. More Info....
Model & Shader Viewer
Model/Shader Viewer is a personal project I am currently working on to experiment different graphical topics and programming in my spare time. My goal was to make a graphic engine capable of doing tasks that I needed to start my experiments. I am constantly improving the code quality and architecture design along the way. More Info....
Particle System
I decided to make a simple particle system editor where I could experiment with different setting and to help designing and adding particle systems easier.In future release there will be more settings to customize particle systems.More Info....
Nvidia Physx
This section is dedicated to all my experiences with nVIDIA's PhysX API. After Integrating PhysX to my engine, I was quite happy with the end results and performance. I am still new to this API and trying to learn as much as I can from the documentation and samples that come with the API. More Info....
 
 
 
 
 
 
 
 
 
 
 

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