Game Work Projects
January 9th,2012
"Haunt A lot" is a puzzle game developed for iPhone/iPad that I am currently working on as a production manager & lead programmer at Czyonoft studios. Game has beautifully stylized environments with a dash of crazy and a sprinkle of dark humor. Each level will consist of several smoothly and hilariously animated characters that can interact with the player and environment. more......

3D Gallery Update
December15th,2011
Added a collection of game props that I am developing for an experimental research. more......

Catmull-Clark Subdivision
March 21th,2011
This week I implemented the Catmull-Clark subdivision to see how it works in action. The algorithm itself is pretty straight forward and also quite fun to study. Although, my code is not optimized yet but it does the job for now. I have listed all the papers and materials that I've studied along the way in the "References" section. more......

Tutorials Update
March 1th,2011
Added a new section "Miscellaneous" to Tutorials page. more......
Portfolio Update
September 15th,2010
Portfolio section is updated now. The new "Graphic & Tools Programming" section will be dedicated to all the graphical tools that I am developing and experiencing in my spare time. All of the projects have been created with my Graphic Engine which is  continuously being enhanced. more......

Surgical Knee Simulation
April 9th,2010
Total knee arthroplasty (TKA) is a commonly performed surgical procedure whereby knee joint surfaces are replaced with metal and polyethelene components that serve to function in the way that bone and cartilage previously had. Here we describe a serious game that was designed to train orthopedic surgical procedures to orthopedic surgical residents, and to gauge whether learning in an online serious gaming environment will enhance complex surgical skill acquisition. more......

He-Man
Dec 29th,2009
3D Gallery update. The whole idea for me was to make a model of He-Man since I always loved the TV series as a kid. more......

Tutorials Update
Aug 20th,2009
Modeling of Coca-Cola added. External link to this tutorial can be find at: 3Dm3, 3D Total, CG Arena Tutorials. more......
Portfolio Update
April 16th,2009
I added a new section called "Tools Programming" where you can see some of the plugins and scripts I have written for 3dsmax and Maya. more......
Jaw of the Beatle
March 26th,2009
The concept of this model comes from "Beyond Fantasy Anima". Base model was made in Maya and sculpted in Zbrush. I used Bodypaint3d and Photoshop for texturing (2048*2048 map) more......

3D Gallery Update
Feb 3th,2009
I added a new section called "Automotive Design" to 3d gallery where you can see some of my car models. more......
Game Projects
Jan 2th,2009
Here in this section you can find some of the game projects I was involved last year. Most of the projects are school projects and some of them are team work. To see the C4 Project you need to have a GeForceFX 5200 or higher for Nvidia users. For ATI users, a Radeon 9500 or higher is required. more......
VFX Portfolio.....
Jan 1th,2009
This section is more of a R&D and is for learning new tools and techniques that are being used in 3dsmax. Personally, I have decided to spend more times on learning VFX since I found it fun and enjoyable. You will also see more updates in this section soon!. Tools I usually use for all VFX shots are 3dsmax, Pflow, RayFire Tool, FumeFX, AfterBurn, Thinking particles, and Vray for rendering.
Flint Stone
Jan 1th,2009
Flint Stone Update!!, Finally got a chance to finish the sculpting in Zbrush after a long time. Base mesh was made in Maya, Zbrush used for sculpting and rendering.
New Domain...
Dec 29th,2008
Hello and welcome to my online portfolio. After almost a year I got a chance to finish my new website and buy a new domain.
 
 

 

 

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